O W L  F L Y  I I I

click the screen first to grab the keyboard · the game opens with SELECT VIDEO SYSTEM — press 2 for CGA, 3 or 4 for EGA, 6 or 7 for VGA · for the Hercules mono edition fly the amber machine
OWL FLY II's war, flown the way 1988 saw it · pure 8086 assembly, running in DOSBox (WASM) via js-dos · source · community · built by Owlos — legacy systems are our day job

THE FRONT STEP

2) CGA 320x200the classic palette 1 — cyan, magenta, white — with the cockpit redrawn as 1988 line art; H swaps the hardware palette in flight to green/red/yellow and back
3) EGA 320x200sixteen colours on ANY EGA — the 64K launch card included
4) EGA 640x350EGA's best: sixteen curated colours, the drawn grey cockpit, no dither anywhere
6) VGA 320x200the game as born, 256 colours
7) VGA 640x480sixteen colours at the crispest geometry of all
1) HERCULESmarked NOT IN THIS MACHINE here — this browser machine is a VGA; the mono edition boots a real Hercules

The menu quizzes the hardware before offering, exactly as the metal would: every entry states its resolution and colours, and a card the machine has not got refuses the key. Every retro mode converts the same finished 256-colour frame; the cockpit on the retro cards is its own drawn artwork, baked offline — not a per-pixel conversion. L switches day and night on every card.

THE KEYS

The aeroplane is OWL FLY II's, key for key: arrows fly, Shift+W/S gate the throttle, A lights the burner, Enter locks, Backspace fires a missile, Space holds the cannon, F2–F7 are the views, Alt-Q leaves. The full manual lives on the OWL FLY II page.