O W L  F L Y  I I I

click the screen first to grab the keyboard · keep this window visible — a hidden tab freezes your jet · wire: connecting… · the game opens with SELECT VIDEO SYSTEM — press 2 for CGA, 3 or 4 for EGA, 6 or 7 for VGA · for the Hercules mono edition fly the amber machine
OWL FLY II's war, flown the way 1988 saw it · pure 8086 assembly, running in DOSBox (WASM) via js-dos · source · community · built by Owlos — legacy systems are our day job

THE FRONT STEP

2) CGA 320x200the classic palette 1 — cyan, magenta, white — with the cockpit redrawn as 1988 line art; H swaps the hardware palette in flight to green/red/yellow and back
3) EGA 320x200sixteen colours on ANY EGA — the 64K launch card included
4) EGA 640x350EGA's best: sixteen curated colours, the drawn grey cockpit, no dither anywhere
6) VGA 320x200the game as born, 256 colours
7) VGA 640x480sixteen colours at the crispest geometry of all
1) HERCULESmarked NOT IN THIS MACHINE here — this browser machine is a VGA; the mono edition boots a real Hercules

The menu quizzes the hardware before offering, exactly as the metal would: every entry states its resolution and colours, and a card the machine has not got refuses the key. Every retro mode converts the same finished 256-colour frame; the cockpit on the retro cards is its own drawn artwork, baked offline — not a per-pixel conversion. N switches day and night on every card.

Two more screens follow: GRAPHICS DETAIL — FULL, MEDIUM or LOW, conditions that skip work, not different games — and SELECT SOUND SYSTEM: the Sound Blaster's recorded turbine, the PC speaker bending one square wave the way 1988 did, or no sound at all. The speaker row is quizzed too — a machine with no Blaster gets a voice by default, not silence. ENTER on each screen takes the sensible answer.

THE KEYS

The aeroplane is OWL FLY II's, key for key: arrows fly, Shift+W/S gate the throttle, A lights the burner, Enter locks, Backspace fires a missile, Space holds the cannon, F2–F7 are the views, L is the landing gear, Alt-Q leaves. The full manual lives on the OWL FLY II page.

ESC pauses — this edition's own key. The world stands still; the glass stays alive: F2–F7 keep switching views, the orbit camera still flies on the arrows, the radar and map still zoom, the MFD still pages. A red P sits on the panel while time is stopped — and it is the photographer's key: pause a dogfight, orbit it, frame the shot.

ON A PHONE

A touch screen gets a stick and eight buttons drawn over the picture: what you HOLD — stick, throttle, trigger. What you press ONCE — gear, flaps, radios, cameras — is on the panel behind the keyboard button in the side menu, spelled out: GEAR, FLAP, IFF rather than L, F, I. The last row of that panel is this edition's own: the digits the front step asks for, ENTER, and PAL for the CGA palette swap.