O W L  F L Y  I I I  ·  H E R C U L E S

click the screen first to grab the keyboard · this machine IS a Hercules — the front step lands on it by itself, so one ENTER and you fly · colour cards live on the other page
PHOSPHOR: — the local DOSBox cycles this on its own hotkey; a browser keeps those keys, so the page owns the tube instead
720x348, one bit per dot: the 6845 programmed by hand, the world dithered by luminance, the cockpit drawn in densities — seams dark, plates half-tone, lamps burning. Pure 8086 assembly in DOSBox (WASM) via js-dos · source · built by Owlos

There was no colour on a Hercules and there is none here: what the card gives you is RESOLUTION — 720x348, twice a CGA's dots — and this game spends all of it. The picture rides 640x300; brightness is dither density, and the cockpit ships pre-drawn in those densities, baked offline. L still switches day and night: the night sky thins to sparse grain. The keys are OWL FLY II's, key for key — the full manual lives on the OWL FLY II page. Alt-Q leaves.